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Mon, Jun. 19th, 2006, 04:30 am

What is a good game? That is the topic we have been discussing in our blog recently. In this issue we are discussing our follow-up attacks, and how it can improve player vs player combat.

Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.

Sat, Jun. 17th, 2006, 12:32 am

Part four of our series of articles titled, "What is a good game?" has recently been added. In this article we will be discussing the balance and equilibrium that we are using in our PvP System. Part five will expand upon this with how follow-up attacks will work.

Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.

Thu, Jun. 15th, 2006, 01:18 pm
PvP and RP

In the third part of our series of articles titled "What is a good game" we are discussing how PvP and Roleplaying work together to make a better game. Specifically we will be discussing how to limit unneeded player killing, while still leaving room for RP guided deaths.

Sat, Jun. 10th, 2006, 04:25 pm
What is a good game?

This week in the Ilyrias blog, Baram has been talking about which are the most important design decision taken during the creation of Ilyrias. The first among a series of several articles, this one focus more on some the game mechanics that will help Ilyrias become a great roleplaying experience, like player built cities, classless skill system to allow for fully customization of the players avatars, or a complex politics system.

Sun, Jun. 4th, 2006, 07:44 pm
NPC combat and more!

This week has seen a number of major acomplishments on the development of the world of Ilyrias. The first one is the coding of the RACTs or Replica Actions, wich allows the NPCs to have special attacks and moves. This will be the basis for making the PvE combat in Ilyrias much more challenging. The NPCs in Ilyrias will have an AI system that allows them to choose their attacks depending on several factors, like their status or the opponent race.

On an unrelated note, there has been several new builder applications to join the team that is already working on the development of the world of Ilyrias.

Check here for more details on Ilyrias development.

Fri, Jun. 2nd, 2006, 05:35 pm

Since we've gotten a couple applications over the last few days, I figured we might as well officially open applications again. As before, here is the information about applying.

Ilyrias, the Aegadian Isles is set in a world unlike any other. Carlean scholars have recently unlocked the system of the world, giving them unprecedented control over the forces of nature. Though some denounce this new science as magic and heretical. Meanwhile the Alberen natives in the south fight to keep their homelands safe from the destruction wrought by the Carleans "progress" and unrelenting expansion. Utilizing the ancient techniques of spirit conjuring and runelore, they present a formidable foe for any enemy of the Ianai forest.

Interested parties should send an e-mail to applications@persistentrealms.com with the following information:

- Your name and age (You must be 18 or over to apply)
- Your experience with MUDs, including time spent as a player, builder, immortal, or admin
- A sample of your writing. This should be in the form of room descriptions (please no more than 10) plus a single item description of some kind of steam-punk gadget that might be appropriate for the Ilyrias theme.
- And anything else you think we should see

Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.

Fri, Jun. 2nd, 2006, 04:45 pm
Players and NPC's

Hunting, Bashing, Leveling, etc... how ever you want to call it has always been a boring aspect due to the simple structure most games give for NPC combat. Most games kind of just throw it in there, without giving much thought to how much time the average player will spend on it... well NOT us!

Over the last two days we've been working on coding a system to give our NPC's special attacks, not those boring "The orc slashes you." style ones from the old days. Every one of our NPC's will have their own unique attacks, with unique abilities. Some of you may be familiar with this, as most bigger games have this feature. Whats so special about ours? Our NPC's don't attack randomly!

Each one of our attacks will have requirements for the NPC to do it, such as needing 2 arms free, not being tied up, opponent being prone, etc... What, a tied up NPC? Yup, you will be able to afflict our NPC's with most things you can afflict a person with.

Once the NPC decides it's time to lay the smack down, the system will look at his list of available attacks, and from that build a list of attacks he can currently use with his status. After this, the system will determine what would be the best attack for him to use next, be it damage/afflictions/etc. From that much smaller list, it will almost randomly choose one(if there is more than one). Only sentient NPC's will be able to choose the best attack, your brain-dead and animal types will randomly choose one from the list of attacks he can use at the time.

Sound interesting? Well lets make it a bit better. Just like players, sentient NPC's will be able to cure those afflictions you can give them. Using basically the same methods that a player would, the NPC will choose what is the most important thing to cure first, and cure it. For those brain-dead types, they will be able to cure the simple things(like a net) with some effort, and some afflictions will slowly fade from them. Some afflictions may not effect the animals as they would a player or sentient NPC.

Just another way we are trying to make the world of Ilyrias a bit more interesting for you, as well as foster roleplay a bit more. By making our NPC's "smarter" it should help people view them as more than just walking punching bags.

Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.

Thu, Jun. 1st, 2006, 03:30 pm

After many requests, we have decided to open a second blog here at Live Journal. We haven't decided yet what type of information to post in each place, but we will try to keep both updated on a regulate basis and not post the same information in both places.

Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.