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Sat, Jun. 10th, 2006, 04:25 pm
What is a good game?

This week in the Ilyrias blog, Baram has been talking about which are the most important design decision taken during the creation of Ilyrias. The first among a series of several articles, this one focus more on some the game mechanics that will help Ilyrias become a great roleplaying experience, like player built cities, classless skill system to allow for fully customization of the players avatars, or a complex politics system.